3D Max and Maya are powerful 3D modeling, animation, texturing, rendering and visual effects software. These software were developed for the film industry and is now being used for design, visual effects, games, film, animation, visualization and simulation.
In this presentation we present to you a Ultimate Collection of Maya and 3D Max Tutorials and Best Practices for your creativity.
BlendShapes This Maya tutorial explains the process of using BlendShapes for facial animation.
Domino Effect This tutorial teaches you how to set up the geometry of a domino effect and apply a passive-to-active key switch.
This tutorial shows you how to create and animate jellyfish. It covers many topics such as modeling, texturing, animation and paint effects.
Walk This complex tutorial uses Maya Expression to add repeating actions to a model.
Motion Blur Add motion blur to your 3D animation in post-production by creating 2-D motion vectors in Maya.
Maya Live is a set of motion-tracking tools for matching CG to clean plate footage. This basic tutorial teaches you how to use Maya Live.
Hotbox is a great feature of Maya that will increase your speed and productivity. It allows artists to access every tool in Maya with the keyboard space bar, without having to waste time searching for tools and menu items all over the large Maya interface.
Irradiance Particles in Mental Ray
Learn how to use the powerful irradiance particle system in Mental Ray to lower your rendering times while balancing the rendering quality of your image using custom techniques and settings.
The tutorials featured below come from skilled professionals who work in the CG industry and are intended for advanced users of Maya software. You can use these techniques in other 3D software packages as well. Some of the tutorials use other packages like ZBrush, Mudbox and Photoshop in combination with Maya for best results. Before you begin any of these tutorials, make sure you have enough processing power: most of these tutorials are resource hungry. If you perfect the basic techniques covered above, try to use your skills to work on some of the high-quality projects featured below. Practice is the key to success.
Gladiator Making a gladiator, by Christopher ADAJAR.
Making the Joker, by Mohammadtaghi Aibaghi Esfehani. The detailing is done with ZBrush, texturing and matte painting and shave and haircut with Adobe Photoshop, and the finaly rendering with Mental Ray.
Facial Animation Rig for Delgo
This tutorial from Warren Grubb shows how he created a facial animation rig for this character, which is more powerful and flexible than standard multi-targeted blendshape rigs.
This tutorial shows how to create low poly hair for game characters using lots of images and some printscreens directly from the application used ( Maya, Photoshop, etc.)
Next-Gen Game Car Model a game car without blueprints. This tutorial covers modeling, UV mapping and texturing.
Mini Cooper This Maya tutorial focuses on shading and texturing.